Known limitations
Closed rings around very tight curves can self-overlap
The self-intersection cleanup is skipped for rings, because their inner and outer loops need matching vertex counts to build the walls.
Nav modifier edges stair-step
Recast marks navigation areas per voxel with no contour simplification (unlike solid geometry, which is simplified).
Workarounds:
- Set Nav Mesh Resolution to High on the volume to halve the step size locally.
- Or lower the navmesh's Cell Size globally.
See Nav Modifier volumes.
The navmesh re-bakes continuously while dragging
This affects any nav-relevant volume being dragged. It is standard UE behaviour for any actor that affects navigation; the global Update Navigation Automatically setting controls it.