Skip to content

Editing a volume

Select a volume, then work directly in the viewport:

ActionResult
Drag a point handleMove that point
Shift + Click pointsSelect multiple points (drag or delete them together)
Click the lineInsert a point there (inherits smoothing from its neighbours)
Select an end point, then Ctrl + ClickExtend the line from that end
DeleteRemove the selected points (minimum of 2 kept)
Right-click a pointSet its smoothing mode

Point smoothing

Each point can interpolate differently, so one spline can mix hard corners and smooth curves:

ModeBehaviour
LinearStraight corner. The default.
Catmull-RomSmooth curve, tangents derived from the neighbours.
BezierSmooth curve with a mirrored tangent handle you drag.

The point's colour shows its mode at a glance; an L / C / B letter appears next to the hovered or selected point. Modes can also be set from the Spline Point section of the panel, and apply to a whole multi-selection.

Shape settings

SettingEffect
WidthBand width around the drawn line
Offset ModeBand sits Center / Inner / Outer relative to the line
Height, Z OffsetExtrusion height and base offset
ClosedConnect the last point back to the first
Fill AreaClosed only: fill the enclosed area instead of building a band
Flatten to BaseOn: flat base at the lowest point. Off: base follows each point's height

Corners keep an even width through miters, and sharp corners bevel instead of spiking. Self-intersecting outlines are resolved automatically so overlapping areas do not double up.

WARNING

Closed rings around very tight curves can still self-overlap — see Known limitations.