Editing a volume
Select a volume, then work directly in the viewport:
| Action | Result |
|---|---|
| Drag a point handle | Move that point |
| Shift + Click points | Select multiple points (drag or delete them together) |
| Click the line | Insert a point there (inherits smoothing from its neighbours) |
| Select an end point, then Ctrl + Click | Extend the line from that end |
| Delete | Remove the selected points (minimum of 2 kept) |
| Right-click a point | Set its smoothing mode |
Point smoothing
Each point can interpolate differently, so one spline can mix hard corners and smooth curves:
| Mode | Behaviour |
|---|---|
| Linear | Straight corner. The default. |
| Catmull-Rom | Smooth curve, tangents derived from the neighbours. |
| Bezier | Smooth curve with a mirrored tangent handle you drag. |
The point's colour shows its mode at a glance; an L / C / B letter appears next to the hovered or selected point. Modes can also be set from the Spline Point section of the panel, and apply to a whole multi-selection.
Shape settings
| Setting | Effect |
|---|---|
| Width | Band width around the drawn line |
| Offset Mode | Band sits Center / Inner / Outer relative to the line |
| Height, Z Offset | Extrusion height and base offset |
| Closed | Connect the last point back to the first |
| Fill Area | Closed only: fill the enclosed area instead of building a band |
| Flatten to Base | On: flat base at the lowest point. Off: base follows each point's height |
Corners keep an even width through miters, and sharp corners bevel instead of spiking. Self-intersecting outlines are resolved automatically so overlapping areas do not double up.
WARNING
Closed rings around very tight curves can still self-overlap — see Known limitations.