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Convert to Static Mesh

Available on Blockout volumes.

Select a Blockout volume and press Convert to Static Mesh in its Details panel. It asks for an asset path, then:

  • Bakes the geometry into a new UStaticMesh with UVs, flat normals, and both material slots pre-assigned.
  • Builds simple collision on the asset so it keeps blocking.
  • Replaces the volume with a StaticMeshActor at the same transform and label.

Undo behaviour

The whole replacement is a single undo transaction — Ctrl+Z restores the spline volume, and the asset stays on disk.

Multi-selection

Works on a multi-selection: select several Blockout volumes and convert them in one go.