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Unreal Engine & Blender Tools

Proto Spline Volumeon FAB
Proto Spline Volume

Draw spline-shaped volumes directly in the viewport and keep editing them live. Blocking, trigger, post process, nav modifier, and blockout volumes — all from one curve-editable shape, with real collision that matches what you see. Bake blockouts straight to Static Mesh assets when the layout locks in.

// FAQ

What is Proto Tools?
Proto Tools is a collection of Unreal Engine and Blender tools made for level designers & artists. The focus is on fast, iteration-friendly workflows — tools that stay out of the way so you can keep building. Released tools are available on the FAB store, with full documentation on this site.
Who's the person behind Proto Tools?
Proto Tools is made by Trinh — a level designer building the tools they want to use in their own work, published under trinhlabs.
Why did you make it?
Because level design iteration should be fast. Too much time goes into fighting the editor instead of shaping the level — so every Proto Tool starts from a real workflow problem in day-to-day level design, and gets built until that friction is gone.
How do I report a bug or request a feature?
Join the Discord — questions, bug reports, and feature requests are all welcome there.